Showing posts with label kings game. Show all posts
Showing posts with label kings game. Show all posts

Saturday, February 20, 2010

Making The Decisions... The King's Game is coming.

It's hard to make decisions sometimes. Especially ones that will encompass so much of your time and energy as the work of creating a comic can. I've spent the last three years "learning" comics all over again. When I was younger lad, I drew comics that looked like your normal news stand issue of X-Men. My goal there was to get to work on those titles. They were the reason I fell in love with comics in the first place. Then I became a fan of the now dead CrossGen universe. And what caused me to fall in love with those books was that they were telling stories with their comics. Not a battle a month style of book. This is something that may seem odd nowadays, but that wasn't very commonplace here in the states for a long time. Shortly after I met webcomics for the first time when I stumbled on Derek Kirk Kim's "Same Difference" comic.

The weight of that discovery threw me into another direction creatively for a long period in my life. I created my first online book From Death Til Now, which is now wrapping up its first volume. But what I found was that I was learning all over again. Learning how to create a comic from the very beginning and having to carry it through all of the steps to completion. I look back on so much of that early art that was done for From Death Til Now and it's hard to believe I drew that, and thought it was good. Honestly, I drew much much better than those pages showed, I just didn't know how to get it all out my head into the digital realm, using all of these tools.

Now, I sit here three years later, making another decision. I spent all of last year pitching my first graphic novel The Unknowns to publishers and ultimately that didn't pan out. It's perfectly, OK. I met my agent and other great folks and the doors are open. In fact I'm still in the process of pitching my graphic novel project (more on that in a minute), but I've made a decision about how I'm going to approach my career from here on out.

The King's Game is the title of the book I am pitching next. But rather than start working on another title or pitch next, I'm going to make this book. Whether it gets picked up or not, The King's Game is coming ( Lord willing). I had been going back and forth on this for a few months, as to if I should create another webcomic. And leading the way in that argument for making one, was my previous pitch The Unknowns. After a good talk with my wife, I made the decision that The King's Game should be the project. Because it's a simple, emotional story that can be finished in one shot and I think will be immensely fun!

What's been the reason for this decision is that, quite frankly, I just want to tell my stories. The idea of a publisher and all of that is awesome and I will keep pursuing that sort of thing, but ultimately, I don't want to spend all of my time on pitches and have nothing else to show for.

The reason I posted so much else about my development is because this is the first time, on the cusp of finishing FDTN book 1, that I think I'm really ready. It took a lot of work and time, but I want to approach this as professionally as possible. I want to create a book that you truly feel is worthy to be on the shelf next to any other book we love at the books store. So, it may be awhile, it may even get picked up, but The King's Game is coming.

See you then!

Saturday, January 9, 2010

Guest Art For Tom Dell'Aringa's Marooned!

A few months back, Tom Dell'Aringa of the webcomic, Marooned, asked if I would be willing to contribute a piece for the art gallery in his first book. Being a fan of Tom's I obviously said yes! I had a lot of fun working this piece and learned a lot as well. If you haven't checked out Tom's comic... Go do it already! It's a fun story and it's awesome to see how far Tom's work has progressed since he first began.

Things of late have been slammed with progress on Amulet 3. Denver Jackson and I, moved from working on the flating preparation of Kazu's pages, to actually coloring a few. It was a huge honor to get to help see through the final process on the pages and help Jason Caffoe, Anthony Wu and Kazu out as they barreled through to the end. The book looks amazing and I can't wait for everyone out there to see what we've all been up to for the past year.

Other than that, The King's Game has been what I've been working on and I think its coming out great! So far, my agent has been ecstatic about the pages I've shown him, and I have about a month left of work I would guess before I'm ready to ship it out to him.

Oh, and I expect From Death Til Now will return this week as well. :-)

Thursday, December 3, 2009

First Peek At "THE KING'S GAME" - Page Process

So, I have been working on another pitch for a graphic novel that is under the working title of The King's Game. I thought it would be fun to share with you all the first completed page and show you how I did it. Let's start with the original image:

This was my first concept of what the page would look like. I had the idea of it being a small coliseum with a water pit and you wouldn't see any of the creatures in the water until later when our hero's ended up in it. The image was useful for the the intimacy of the event, but eventually I thought (and with other great input from friends and artists) it needed to be more epic feeling. I then got the idea of putting the whole thing out on an open ocean with a coliseum built on the edge of a rock face which lead to this:

These are my original pencils for the page. I do this all on 8.5 paper. It helps me see the scope of everything in a smaller way. I get lost on a larger format. I take these loose scribblings and scan them into the computer.

As you may have seen in an earlier post on my Bounty Hunter drawing, I then convert these lines to red line art in PS using a fill layer and set the layer to Screen. This will turn all of my lines into the shade of red I want. From there I print this out on two pieces of bristol card stock and tap the pages together so I can do the inks. I stick to this format for now because its what my printer handles with ease and I don't think it hurts the final product.

After I've inked the whole thing I scan it into PS and removed the red line art using the Hue/Saturation tool. Then I do some clean ups using a soft white airbrush set to color dodge nd the opacity turned down to 14. This lets me pick up small artifacts that remain after the red has been pulled out and holds up the darker intended lines.
The next step is to Flat the page. This is basically breaking down all of the shapes into layer groups for easy selection. I can then paint freely on one object without fear of it impacting the others around it.

Even more important than color in a painting is the values of the colors. These help things recede and push forward. You can use temperatures to do this as well, but value that works well can create just as stunning of an image as one with vibrant color. Even more so if the artist has no sense of values. So what I've done is started using a fill layer set to a middle gray tone and the layer set to color. I put this on top of everything and will constantly toggle back to it as a way of checking if things are separating like they should and if my focal point is working correctly. I caught a lot of stuff this way.

And finally:

I complete the painting. This thing kicked my butt. I pushed myself hard on this and I think the result is better than I imagined. Its got me excited for the rest of the scene coming up and with this image in place, I'm set to start painting the rest of the scene.