Friday, November 13, 2009

The Process Starts All Over Again

Well the whole process for The Unknowns is winding down to what appears to be a no go at this time for it getting picked up. That's put me back at square one with everything as far as preparing a comic for submission to publishers. I actually really enjoy this process. The Unknowns got really solid readback from a few big publishing houses and I don't hate them for not picking it up. They have to make a business decision and unfortunately they passed for now. For now. :-) The door is still open. Not all responses have been returned. You know who you are.

But if you want to get something published in a traditional manner I have learned two big things; patience and continued work. The down time between finishing up one project and pitching the next is not chillax time. It's the time you use to prepare the next thing.

So I sat down this week and started penciling up the preview sequence for the next project. My agent was really excited about this one when I first showed him an image of it. Which really got me pumped because I was already excited to get the ball rolling on it. I put together the roughs and started cracking. This project has felt like, as Kazu Kibuishi sometimes says, editing a movie. I have used the pencils from several pages and then went back and completely rearranged the layouts and angles from the shots. Forming either whole new pages or more dynamic shots. Photoshop has really made this process easier. It's weird looking at the first two penciled pages because I have done two "takes" on them and it feels like two totally different cuts of the same moments. Only heightened in the second versions. It's been the hardest I've ever worked on creating a sequence. Thanks to Josh Ulrich for some really good suggestions and keeping me honest. You're making it awesome with me! I'm happy to say, it's also shaping up to be one beast of a preview. Truly terrifying.

One of the things I have spent a lot of time thinking about lately has been the place that webcomics is going to have in my future moving forward. It seems a lot of people take one and leave the other. Meaning going through a standard publisher and/or striking it out on your own through webcomics.

I owe a lot to webcomics. My graphic novel From Death Til Now has given me the courage and confidence in my own abilities that I can create the stories I want. And the beauty of all of it is, that the web will ALWAYS allow for that. Meaning that while I am going after a publishing deal for several of my properties, I am not depending on them to be the life or death of my projects. The Unknowns may become a webcomic at some point. And I think it's just as viable a way to tell my stories or get them out of my head. My hesitation with a project like it and the web is that it's a series of novels and will take years to finish. Just like FDTN, so I don't need another one. But I guess my point is that a successful artist is not one who limits themselves or their opportunities. So with that in mind, I am looking to release a whole new graphic novel web property next year. It will be a one and done style book, so I can get in and get out. But I plan to make it something really special and fun. So we'll see what the new year holds!

And don't worry FDTN readers. It'll be around too. :-)

Sunday, November 8, 2009

Bounty Hunter 2


I spent some time this weekend completely a second drawing of my bounty hunter character. I actually begun it awhile back but things got busy and it took some time. I'm pretty happy with how it call came out. I figuring this digital coloring thing out.

Thursday, November 5, 2009

Collison

N D Wilson is a writer I have discussed earlier. Well, his father is a pretty prominent person in the Christian world. He and his father edit magazine called the Credenda Agenda. His father also went on a tour of debates with Atheist Christopher Hitchens. They've made a movie about it. Looks pretty intriguing:



Sorry for no big art updates at this time. I've been busy with a lot, but unable to say much for now. Still getting my feet under me. Stay tuned for those updates as they come.

Tuesday, October 20, 2009

Amulet 3 Update and Video

Days and nights have been filled lately with production assists on Amulet 3. Denver Jackson, Stuart Livingston and myself have been laying down what are called the "flats" for each page. A process you can find out more about here.

The task has been hugley rewarding and fun to get get to know the rest of the crew, which at this time is the "flats crew," Jason Caffoe, Anthony Go Wu and our leader Kazu Kibuishi. I stumbled across this video and thought it was pretty cool for those who like Amulet and for those who would like an intro to the project. This appears to have been made back in the production of book 1. Enjoy!




Monday, October 12, 2009

What To Do While You Wait...

It's been a couple of months of waiting on news regarding The Unknowns. We had some interest from a large publishing house, but we're still holding on to any news from them as well. My agent and others tell me no news is good news at this point. I've also read that this isn't uncommon and so therefore, I should chillax. So, I haven't lost much hope for it. The most difficult thing is the waiting. You spend so much time and energy getting something togther, you're super pumped when it leaves your hands and then you wait.... and wait... and wait. I feel bad for my agent. Not only does he need to sell my material, he has to deal with my impatient, sometimes insecure self. He's always been very kind.

I decided to email him recently to ask what he thought I should be busy working on right now, while we wait. He suggested that I start working on the next idea. Because while we still hold a lot of hope out for The Unknowns, having the next thing ready to go can keep us moving. I've already prepared a packet on my Kevin story to pitch the bigger idea to publishers. I actually am really excited about this idea. I think it's going to be really fun and unique.

I then came up with another idea that I've posted a concept piece from here on the blog already. I can't give much away about it here, but after showing it to my agent and others, the feedback has been really strong. So I've been developing a proposal piece for this and that ought to keep me quite busy while we're waitng for final words. No worries though, it's still too early.

Beyond that, I've found that the best rememdy for idleness is just keeping at things. I recently had to set up a priority list of projects so that I could get some things done. It can be hard to be patient, but when you keep the work in front of you, you stay focused and purposeful with your time.

At least that's what I tell myself... before I click refresh on my email box.

Wednesday, September 23, 2009

Thoughts On Dreams



"Don't Stop Believin'" by Journey is one of those songs that every time I hear it, I get a super pumped. (sorry for the crazy ammounts of pop ups that are on this video) But the song reminds to hold on to that which matters most to you.

My wife and I have fallen in love with the show "Glee" which is where this version of this song comes from. What I love so much about this show is that it reinforces a lot of good things that are missing in high school dramas. Now, granted it supports A LOT of things I don't think are very healthy. The core of the show, however, deals with kids getting over themselves and realizing their potential, or embracing a dream. While it may not be a show to live by, point after point, it does have a lot of redeeming qualities: The high school football star realizes he doesn't care what people thinks and pursues his dreams of singing. The struggling teacher finds purpose again in going after a life he's "really passionate about." It's full of those sorts of things.

Why this matters to me is because I think there's a misconception with people. We're all raised as children to believe we can become anything we want to be. We believe it and pretty quickly want to become a dinosaur when we grow up. I kid, obviously, but kids do have real dreams that grow out of themselves from that sort of thing. When I was in third grade I wanted to be a marine biologist. It was then that I had my first adult moment, now that I look back on it.

I pretty well remember being at the beach, playing around with fish in the water and thinking, "I do not feel like studying science this much or touching these things everyday." I then wanted to be a ninja, before taking out a sheet of paper to draw one. Shortly after comics became a real desire in my heart.

So, the misconception I think kids are given is this. We are told we can be whatever we want to be when we grow up, but we tend forget the qualifying statement attached to that: if you work REALLY hard. I spent most of my life in high school wanting to be a comic book artist, but I think drew maybe 15 pages of actual comics work. It wasn't really until about 8 years later that I got really serious about creating comics. I have truly come to appreciate that wisdom of working hard at things. What I think happens with us is we believe that once we go to college for that dream job, we will be able to graduate and end up in our desired field. We're all a bit dismayed when we end up going into a completely different profession. What happens is we get comfortable making a living and that's good for a lot of people. And I do believe that it is enough for a lot people, and that's a great thing. I really do think that. What bothers me are the people who sit watching the tv at night and wonder if they'll ever have a job they love, having a life that they are truly passionate about.

I'm very happy about all of things I have. I have a great job, I have a loving family, home etc. The Lord has been so good to me. But I know where I want to go. And I sing that great ballad by Journey to myself every so often to remind myself to keep going. No matter what. Because I too believe that you should be passionate about the life you live. That means a lot of things to a lot of people. Whatever it is (beyond it being illegal, completely gross or just silly) you should keep that flame alive. Dedicate your life to it and work with all your might. You never know... One day you may realize it's come true.

So get to work.

Tuesday, September 22, 2009

An Interview With Kazu Kibuishi

Hey Everyone!

Today I have a special treat for those who come by and visit on occasion. Amulet creator Kazu Kibuishi took some time out to answer some interview questions from me. Kazu is my favorite creator in the business. It's really refreshing to see such family friendly material that just glows on the page. This is the kind of comic making I wish I could have found as a kid.

The sequel to the Amulet series "The Stonekeepers Curse" debuted at the number 2 spot on the New York Times Bestsellers list for Graphic Books - Paperback! I was fortunate enough to be an assistant on this book and I'm really happy Kazu fit some time in his busy schedule to answer these for us.

I hope you all enjoy the interview, and look forward to some more interviews with other artists/creators/friends that inspire me real soon!

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MR: Can you give us an overview of Amulet?

KAZU: Amulet is the story of two kids, Emily and Navin, who travel into a fantasy world to save their mother's life. Emily is aided in her quest by a powerful, and potentially evil, amulet, as well as a host of robots and talking animals.

You've talked a lot about how Silas (Emily and Navin's Great Grandfather) was a puzzle-maker. I was really intrigued by this idea and it figured a bit in the first book. Is that going to become a bigger part of the overall story later? The idea of puzzles?

Yes. Puzzles, and especially games, will play a major part in the last chapters of the series.

As a graphic novel creator myself, I've found a lot of wisdom in seeing you work through a creative process on Amulet. What's been the biggest challenge in creating these single volume graphic novels?

The biggest challenge has been in breaking down the writing process into a short, fast-paced schedule. Once everything is written and thumbnailed, it's very easy to schedule the production. The more I get to know the story and characters, however, I am finding that the writing is becoming more manageable. Oh, and I can't forget to mention the self-discipline. Since much of the book is created in a vacuum- with my publisher a country away and with no formal editor on the project (beginning on Amulet 3) - it's difficult to keep myself motivated to keep progressing at a proper pace.

There are a lot of artists out there who are wanting to create bigger stories like this, but are trying to figure out how to get started. What would be your advice to those out there who are trying to find their way as comic artists, or more importantly, storytellers?

Start out with something simple and manageable. I did many short stories before I even considered tackling a large project professionally. Of course, I did attempt to get large projects started in my free time for many years before Flight, Daisy Kutter, and Amulet, but I never was able to completely follow through. My ambitions were greater than my actual skill and experience. It wasn't until I created the Copper stories, which are single-page standlone stories with a beginning, middle, and end, that I found a way to build confidence as a storyteller. Since then, I began to see storytelling and worldbuilding as something simple and organic. Every story project is the same at their core, whether it's a single Copper comic or an Amulet book, but they can be allowed to grow bigger on their own accord. The concept for Amulet was simple. Much of it was built around two concepts. I wanted to show kids having to grow up faster than they intended, and I wanted to use a fantasy world to get these ideas across. Once that was set into motion, the characters took over and now I follow them. One of the great joys about my job is that I get to see these characters start asking larger questions I never thought to ask before, and I can go on the journey with them to see what answers they can find.

With two volumes now under your belt with Amulet, what have you found to be the best way for writing these single books? Do you approach it as one large script or break it off in pieces?

I write a very brief synopsis of the entire book on one page, and I generally stick to it as my guide. If it reads well in the short form, and people get excited about the book because of it, then I know I have a solid foundation to build on. After that, I break the story up into several manageable chunks and treat each section like I would a short story, and essentially create my own comics anthology. I don't write a script because I find that most times the images alone tell the story very clearly.

I was fortunate enough to help you on Amulet volume 2, The Stonekeepers Curse, and I found the process of working in a group a really rewarding one. I've made some encouraging friends and acquaintances because of it. How do you feel getting back to this type of system is going to open comics up for new creators to get more and more prolific work out there?

It is so much fun doing comics this way, compared to drawing and coloring it all by myself. I think two of the biggest problems a comic artist faces are often loneliness and an overwhelming amount of work. By collaborating with others who are excited about the project, much of the pain caused by these problems is alleviated. Perhaps it's because I just like being around people, but this system works well for me. Hopefully, this type of set up encourages people who are used to working in large companies to make the transition to drawing comics professionally.

We've been seeing a real encouraging boom in all ages graphic novels which has been great for everyone. Do you feel like finally comics are being given some real credit in help young people read and in education?

Since I grew up during a time when comics were extremely popular and watched as that popularity imploded over the years, I feel more like we're just beginning to get back on track with creating comics that service a true mainstream audience. The audience has, at least over the past decade, wanted comics to be a part of their life, but the creators moved away from the mainstream audience to service a very vocal minority, and by doing so backed themselves into a corner. The widely growing use of all ages comics as a developmental tool is a reflection of both children who are hungry for fun comics material (since very few people have been creating work for them) and an adult audience wanting to pass their love of comics down to the younger generations. The creators of comics are the ones who need to step forward and accept the social responsibilties of educating and entertaining the young readers, so it's not so much that the audience has been embracing the all ages comics but that the creators are more willing to make material for them.

You've started up a studio system now and you've been preparing a couple of new graphic novel projects. How has that experience been and is there anything you can share with us about those new projects?

The experience has been great. Get back to me in a couple of years and I'll let you know if it turns out well!

Thank you for your time. I can't wait for next volume of Amulet and everything else coming out of your studio!

Thanks Michael! And thanks for your help on Amulet 2!